Eck & TSG are back for another week of cube talk! This time we break down some more practice packs, wrap up the entirety of the Dragon's Maze hits and misses, and discuss the newest version of the cube update for DGM!
Aside: Apologies on the delay for uploading this. My computer crashed while we were recording, so I had to re-download our video stream, then rip the audio out of that. Hopefully, it won't happen again!
Click to Listen!
Thursday, April 25, 2013
Wednesday, April 17, 2013
The Magic Box Podcast Episode 11
In this week's episode, Eck & TSG work through more draft scenarios, discuss the newest batch of DGM spoilers, show off YMTC ideas and reveal the initial list for this season's cube update- over 60 cards!
Click here to listen!
Click here to listen!
Cube Changes for DGM- Updated 5/7
Pulse of the Fields <- Dismantling Blow
Momentary Blink <- White Sun's Zenith
Condemn <- Sunlance
Ranger of Eos <- Glowrider
Steppe Lynx <- Weathered Wayfarer
Descendant of Kiyomaro <- Selesnya Guildmage
Leonin Relic-Warder <- Iona, Shield of Emeria
Oona, Queen of the Fae <- Clone
Aetherling <- Aeon Chronicler
Seal of Removal <- Rewind
Confiscate <- Persuasion
Probe <- Dismiss
Fleshbag Marauder <- Predatory Nightstalker
Reassembling Skeleton <- Bloodgift Demon
Ichorid <- Mirri the Cursed
Massacre Wurm <- Visara the Dreadful
Bane of the Living <- Carrion Feeder
Undercity Informer <- Dauthi Marauder
Graveborn Muse <- Drana, Kalastria Bloodchief
Blood Scrivener <- Fulminator Mage
Bartar in Blood <- Dark Ritual
Ultimate Price <- Sinkhole
Ambitions Cost <- Befoul
Grave Pact <- Icequake
Mutilate <- Diabolic Servitude
Decree of Pain <- Rancid Earth
Tainted Pact <- Rain of Tears
Victim of Night <- Raven's Crime
Devil's Play <- Demonfire
Flame Slash <- Aftershock
Firespout <- Sharpnel Blast
Stormblood Berserker <- Jeska, Warrior Adept
Crater Hellion <- Bogardan Hellkite
Tin Street Hooligan <- Frenzied Goblin
Pyrewild Shaman <- Goblin Goon
Plated Geopede <- Ogre Arsonist
Boar Umbra <- Vines of Vastwood
Nature's Lore <- Mutagenic Growth
Awakening Zone <- Moment's Peace
Grafted Skullcap <- Selesnya Keyrune
Wayfarer's Bauble <- Simic Keyrune
Etched Monstrosity <- Clearwater Goblet
Grid Monitor <- Worn Powerstone
All Is Dust <- Mindslaver
Thorn of Amethyst <- Platinum Angel
Artisan of Kozilek <- Lightning Greaves
Sphinx's Revelation <- Overrule
Far // Away <- Soul Manipulation
Notion Thief <- Shadowmage Infiltrator
Skarrg Guildmage <- Burning-Tree Shaman
Olivia Voldaren <- Army Ants
Sigarda, Host of Herons <- Phantom Nishoba
Trostani's Summoner <- Mirari's Wake
Ral Zarek <- Hypersonic Dragon
Blood Baron of Vizkopa <- Mortify
Gerrard's Verdict <- Orzhov Charm
Turn // Burn <- Niv-Mizzet, Dracogenius
Catch // Release <- Damia, Sage of Stone
Taking out 10 Ravnica Block Bounce Lands For:
Woodland Cemetery
Isolated Chapel
Hinterland Harbor
Clifftop Retreat
Sulfur Falls
Bad River
Flood Plain
Grasslands
Mountain Valley
Rocky Tar Pit
Phyrexian Tower <- Tectonic Edge
Gaea's Cradle <- Kor Haven
Kjeldoran Outpost <- Academy Ruins
Bazaar of Baghdad <- Vesuva
Tuesday, April 16, 2013
The Magic Box Cube on TappedOut!
Last night, I added our cube list to tappedout.net so now there's another way everyone can look at it for reference and analysis. In addition, you can draft it using their site and in the future we will be organizing a streamed draft where we can play the matches IRL after hosting the draft digitally. Check it out here:
http://tappedout.net/mtg-cube-drafts/the-magic-box-cube/
http://tappedout.net/mtg-cube-drafts/the-magic-box-cube/
Monday, April 15, 2013
YMTC Ideas
Since this is the most exciting YMTC vote to date, TSG and I have compiled some of our ideas for card submissions. We'll be discussing these on the show, but figured we could put them up early to see what people thought. Let us know on Twitter if you like/dislike any of our ideas, and what you would change!
======
YMTC Possible Submissions
Echoing Screams
1BB
At the beginning of each end step each player discards two cards unless he or she discards one creature card.
=====
Overbearance
BBB
When CARDNAME enters the battlefield choose a color. All creatures of the chosen color get -1/-1.
=====
Consuming Plague
2BB
During each upkeep put a -1/-1 on target.
Sacrifice CARDNAME: All creatures get -2/-2 until end of turn.
=====
Fill the Catacombs
1B
When CARDNAME enters the battlefield each player may search his or her library for any number of creature cards and put them into their graveyard.
=====
Grave Swap
1BB
Sacrifice a creature: Return target creature card from your graveyard to your hand. If the creature sacrificed this way was a Zombie CARDNAME deals 1 damage to each other player. You gain life equal to the damage dealt this way.
=====
Consume the Living
2BB
Vampire and Zombie creatures you control have deathtouch.
Whenever a Vampire creature you control deals combat damage to an opponent that player loses 2 life and you gain 2 life.
Whenever a Zombie creature you control deals combat damage to an opponent that player discards a card.
=====
Harness the Darkness
BB
When CARDNAME enters the battlefield discard your hand.
During your upkeep lose 2 life and draw 2 cards.
=====
Graveyard Avalanche
1B
At the beginning of your upkeep, put a tombstone counter on CARDNAME, then search your library for X cards where X is the number of tombstone counters on CARDNAME, put those cards into your graveyard, and shuffle your library. Then, you lose X life for each tombstone counter on CARDNAME.
=====
Power Overwhelming
2BB
At the beginning of your upkeep, each opponent loses 2 life if you control 3 or more swamps. Gain life equal to the life lost this way.
At the beginning of your upkeep, each opponent discards a card if you control 6 or more swamps. Draw cards equal to the number of cards discarded in this way.
At the beginning of your upkeep, each opponent sacrifices a creature if you control 9 or more swamps. Return a creature card of your choice from your graveyard to the battlefield for each creature sacrificed this way.
=====
Blackout
1BB
You may pay black mana as though it were mana of any color.
Whenever you play a non black spell, you lose 1 life.
Whenever you play a non Swamp land, you lose 1 life.
======
YMTC Possible Submissions
Echoing Screams
1BB
At the beginning of each end step each player discards two cards unless he or she discards one creature card.
=====
Overbearance
BBB
When CARDNAME enters the battlefield choose a color. All creatures of the chosen color get -1/-1.
=====
Consuming Plague
2BB
During each upkeep put a -1/-1 on target.
Sacrifice CARDNAME: All creatures get -2/-2 until end of turn.
=====
Fill the Catacombs
1B
When CARDNAME enters the battlefield each player may search his or her library for any number of creature cards and put them into their graveyard.
=====
Grave Swap
1BB
Sacrifice a creature: Return target creature card from your graveyard to your hand. If the creature sacrificed this way was a Zombie CARDNAME deals 1 damage to each other player. You gain life equal to the damage dealt this way.
=====
Consume the Living
2BB
Vampire and Zombie creatures you control have deathtouch.
Whenever a Vampire creature you control deals combat damage to an opponent that player loses 2 life and you gain 2 life.
Whenever a Zombie creature you control deals combat damage to an opponent that player discards a card.
=====
Harness the Darkness
BB
When CARDNAME enters the battlefield discard your hand.
During your upkeep lose 2 life and draw 2 cards.
=====
Graveyard Avalanche
1B
At the beginning of your upkeep, put a tombstone counter on CARDNAME, then search your library for X cards where X is the number of tombstone counters on CARDNAME, put those cards into your graveyard, and shuffle your library. Then, you lose X life for each tombstone counter on CARDNAME.
=====
Power Overwhelming
2BB
At the beginning of your upkeep, each opponent loses 2 life if you control 3 or more swamps. Gain life equal to the life lost this way.
At the beginning of your upkeep, each opponent discards a card if you control 6 or more swamps. Draw cards equal to the number of cards discarded in this way.
At the beginning of your upkeep, each opponent sacrifices a creature if you control 9 or more swamps. Return a creature card of your choice from your graveyard to the battlefield for each creature sacrificed this way.
=====
Blackout
1BB
You may pay black mana as though it were mana of any color.
Whenever you play a non black spell, you lose 1 life.
Whenever you play a non Swamp land, you lose 1 life.
Wednesday, April 10, 2013
The Magic Box Podcast Episode 10
This week, Eck & TSG tackle multiple practice draft scenarios, talk the gold section in cube, discuss early DGM spoiler cards, as well as YMTC and viewer questions!
Click to Listen!
Click to Listen!
Wednesday, April 3, 2013
The Magic Box Episode 9
Eck & TSG work through some sample packs, including one mid-draft, then talk about what makes the cut and why in the artifact section of the cube!
Click here to Listen!
Click here to Listen!
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